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Total War : WARHAMMER – Call of The Beastmen Game Information
Game Name: Total War: WARHAMMER – Call of The Beastmen
Genre: Action, Strategy
Mode(s): Single-player,Local multiplayer
Developer(s): Creative Assembly
Release date(s): May 24, 2016
PEGI Rating: 12+
Total War: WARHAMMER – Call of The Beastmen System Requirements
- OS: Windows 7 64Bit Service Pack 1
- Processor: Intel Core 2 Duo 3.0Ghz/ AMD Athlon II X4 640 3.0GHz
- Memory: 3 GB RAM
- Graphics: (DirectX 11) AMD Radeon HD 5770 1024MB / NVIDIA GTS 450 1024MB / Intel HD4000 @720p
- DirectX: Version 11
- Storage: 35 GB available space
- Additional Notes: *PC Integrated graphics chipsets require 4 GB RAM, e.g. Intel HD series.
- OS: Windows 7/8.1/10 64Bit
- Processor: Intel Core i5-4570 3.2GHz/ AMD FX 8350
- Graphics: (DirectX 11) AMD Radeon R9 270X 2048MB / NVIDIA GeForce GTX 760 2048MB @ 1080p
- DirectX: Version 11
- Storage: 35 GB available space
- Additional Notes: Total War: Warhammer is still in development and undergoing optimisation and comparability testing. These specs are subject to change.
Total War: WARHAMMER – Call of The Beastmen PC Download
Total War: WARHAMMER – Call Of The Beastmen Campaign Pack
- New Beastmen Race in the Grand Campaign
- Two New Playable Legendary Lords
- Adds an additional campaign map to the game with the unique ‘Eye for an Eye’ Beastmen story Campaign
- Hordes of New Unique Units, Monsters, Heroes, Magic and Game Features
Something stirs in the deep dark forests of The Old World. Between the twisted trunks, the Beastlords grow restless with an all-consuming battle-thirst. They gather to them great Warherds of barbarous, bestial fiends, forged in the Time of Chaos; dark amalgams of human intelligence, animal cunning and raw, reckless ferocity.
As The Beastmen emerge from their woodland lairs, ten thousand hooves stamp in agitated union, and a foetid musk arises from the sea of matted fur. The bray of the battle-horns pierces the gloom, and beyond: from Bordeleaux to Ostermark, the Call Of The Beastmen will be heard across The Old World!
The Call of The Beastmen Campaign Pack introduces the Beastmen as a playable race to Total War: WARHAMMER. A feral, Chaos-tainted horde race, they move like a plague across The Old World, fielding half-human aberrations and colossal beasts in battle, many of which feature unique abilities. The Beastmen are playable in the Grand Campaign, custom and multiplayer battles, and in their very own Story Campaign, An Eye For An Eye.
An Eye For An Eye
An Eye For An Eye is a compact Story Campaign that pits the Beastmen in a berserk guerrilla war against mankind. The theatre of conflict is a bespoke campaign map representing the densely forested landmass stretching from The Reikland Channel in the West to Hochland in the east. The player assumes the role of Legendary Beast-Lord Khazrak The One Eye as he lays waste to the lands of men and attempts to slay his nemesis Boris Todbringer, the Graf of Middenheim. Other Beastmen tribes lurk in the wild woodlands however, and a great show of arms will be required to secure their loyalty…
The Beastmen offer a uniquely aggressive horde-style campaign game, carrying their infrastructure as they travel and never settling in the conventional fashion. Unlike Chaos Warrior hordes however, all Beastmen units bear the Resilience passive ability. This makes them immune to the attrition caused by infighting when two or more hordes stand in close proximity, and promotes a more collaborative approach between hordes.
The Beastmen also spread Chaos Corruption wherever they go, destabilising provinces and causing attrition to enemy forces. With unique Heroes, building chains, tech trees, recruitment options, Lord and Hero skill-trees, and an exclusive Lore of Magic (The Lore of The Wild), they offer a new and feral way to play Total War: WARHAMMER.
Each army led by a Beastmen Lord has a Bestial Rage meter. As the army raids or engages in battle, this meter rises until a new Brayherd is summoned – an AI controlled Beastmen horde that can be directed by the player to specific targets, or support the parent army as it moves. If any army’s Bestial Rage falls too low, it may begin infighting, leading to loss of troops and, in the worst instances, mutiny.
Unique army stances
The Beastmen playstyle is also characterised through their unique army stances. Beastmen Ambush is their standard mode of campaign map movement and enables the army to ambush enemy forces on the move.
The Hidden Encampment stance lets the army melt into the shadows and focus on their infrastructure and recruitment, invisible to all but the keenest-eyed enemy Lords.
Beast-Paths enables the army to ignore impassable terrain by following the secret paths known only to their kind. If an army is attacked in this stance, the ensuing battle will take place in one of the atmospheric new Beast Path battle-maps.
Like other races, The Beastmen can also enter the Raiding stance to harvest income, increase Bestial Rage and sow public disorder in enemy territory.
Unique post-battle options
When a Beastmen army conquers an enemy settlement, the player gets two new post-battle options. Raze and Loot harvests income from the settlement before destroying it, while Raze and Defile razes the settlement and erects a blasphemous monument in its place. This generates major Chaos Corruption in the province and confers a large Population Growth bonus upon the horde.
The Dark Moon rises!
The Beastmen share a dark bond with Morrslieb, the Chaos Moon. As it waxes in the night sky, they are given to feats of drunken bacchanalia and ghastly sacrifice beneath its sickly gaze. When a periodic Full Moon event occurs in the Beastmen campaign game, the player must direct his Warherds in which twisted act to perform. There is often a price to be paid for such dark celebrations, but Morrslieb always rewards the faithful!
A Beastmen Grand Campaign may be led by one of two Legendary Lords: the fearsome Beastlord Khazrak The One Eye, or the blasphemous Bray-Shaman, Malagor The Dark Omen.
Each has their own skill trees, abilities, quest-chains, legendary items, and Grand Campaign start positions. Khazrak begins the Grand Campaign in the Tobaro Region of Estalia, while Malagor begins play in The Marshes of Madness, deep in the Badlands.
Khazrak The One Eye
The bestial intelligence that seethes behind Khazrak’s one good eye makes him the paragon of Beastlords. Gifted with the patience and strategic shrewdness of the most accomplished generals, Khazrak wages the perfect guerrilla war, striking hard and fast where the enemy is weakest, then melting into the shadows to plan the next blow. The only Lord of men ever to best him is Boris Todbringer of Middenheim, who deprived him of an eye with a slash of his Runefang blade.
Now Khazrak is on the offensive once more. Warherd in tow, he stalks his nemesis through the twisted bowers of Drakland, intending to repay the courtesy in full. An eye for an eye!
As well as a Beastlord, Khazrak The One Eye is a powerful melee warrior with two quest-chains, rewarding him with the unique items Scourge and The Dark Mail.
Scourge is a vicious, barbed whip, wrapped in the bitter curses of countless generations of Bray-Shamans. In battle, Scourge improves Khazrak’s Melee Attack and Weapon Strength characteristics; on the Campaign Map, it reduces recruitment costs for Khazrak’s horde, intensifies the Chaos Corruption he generates and increases Khazrak’s post-battle loot amount.
The Dark Mail is an ancient coat of magical armour that enhances Khazrak’s Armour and Magical Resistance characteristics.
Khazrak has the abilities Missile Resistance (15%), Resilience, Encourage, Hide (Forest) and Primal Rage (see Unique Abilities below for details).
If you choose Khazrak The One Eye as your starting Legendary Lord, your race gains +10% income from Raiding and +5 leadership when fighting humans.