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Pillars of Eternity: The White March Part II Game Information
Game Name: Pillars of Eternity: The White March Part II
Developer(s): Obsidian Entertainment
Publisher(s): Paradox Interactive
Platform(s): Microsoft Windows, OS X, Linux
Release date(s): February 16, 2016
PEGI Rating: 16+
Pillars of Eternity: The White March Part II System Requirements
- OS: Windows Vista 64-bit or newer
- Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73
- Memory: 4 GB RAM
- Graphics: ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT
- Storage: 14 GB available space
Pillars of Eternity: The White March Part II PC Download
Pillars of Eternity: The White March is a two-part expansion pack for the 2015 role-playing video game Pillars of Eternity, developed by Obsidian Entertainment and published by Paradox Interactive. The first one was released on August 25, 2015, while the second was released on February 16, 2016.
Setting and characters
The White March mostly takes place north of the country of Dyrwood in the fantasy world of Eora, in a snowy region called the White March. The quest line of the expansion is done during the base game, integrating into it seamlessly. One of the new locations is the Abbey of the Fallen Moon, a sacred site for Ondra, the goddess of the sea. Gods, such as Ondra and Abydon, are a driving force behind the plot. The expansion adds several new party members, including the Devil of Caroc, a construct rogue who was a murderer in her days as a human; Zahua, a monk with a love for drugs and philosophy; and Maneha, a kindhearted barbarian.
After the Watcher acquires Caed Nua, the steward notifies him or her that the village of Stalwart is in need of aid to awaken the white forges in an ancient dwarven fortress, Durgan’s Battery. The mayor, Renengild, explains to the protagonist that they need the White Forge to help the village recover from the harsh times they have been going through recently. She tells the Watcher she has already sent several expeditions to the Battery, but none have managed to breach it. When the Watcher enters Durgan’s Battery and finds the White Forge, they find out that the dwarves working there used it to bind themselves to the fortress. The player has a choice between releasing them to the Wheel to find new life, binding them to the cannons to defend the forge, or to bind them to the White Forge so they can stay and tend to their legacy.
Some time since the Watcher has left the White March after awakening the White Forge, the character has a dream where they see an army marching down from the snowy mountains who will cause destruction unless they are stopped. When the player returns to the region, there is a concern over a group of Raedcerans, known as the Iron Flail, who want to claim the White Forge for themselves. When the Watcher goes to their base to try and control the situation, it is ambushed by strange, tall creatures. The Watcher finds out these are called the Eyeless, and that they are from the army the Watcher saw in their dream.
The player tracks down the location of the Abbey of the Fallen Moon. The player finds out that the leader of the location can help call off the army. After he instructs them, the Watcher enters the reliquary, in the center of which there is a giant skull. Examining the skull starts a conversation with the goddess Ondra. The player finds out that she is angry with them for awakening the White Forge, saying it should have been forgotten. Ondra tells the Watcher that she summoned the army of the Eyeless to hide her secrets. Ondra is the goddess of forgetting: she believes that forgetting is preferable to living with the burden of remembering. She killed the god of preservation, Abydon, the creator of the Eyeless, because he went too far against her wishes.
Ondra tells the player that in order to destroy the Eyeless, a crystal fragment of the fallen moon called the Ionni Brathr must be shattered. The player travels to the location of the crystal in Cayron’s Scar where he finds out from Ondra that smashing the crystal will call forth the Eyeless who will assist in shattering it. However, it must be smashed repeatedly for the Eyeless to continue helping. This means that the person who remains with the crystal will die. Depending on the player’s choices, everybody in the party can survive, but it is possible for either the Watcher or one of their companions to permanently die.
After the crystal shatters and if the player survives, the Eyeless begin talking with the Watcher, who ask them why they are trying to kill them. They tell the player that their main objective is preservation. When the player tells them what Ondra said, they say that she changed them into destroyers against their will. They tell the Watcher that they want to return to themselves to restore Abydon. The player has a choice between destroying them and Abydon’s memory or allowing them to return to themselves.