LIMBO Free Download

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LIMBO Free Download

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LIMBO Game Information

Game Name: LIMBO

Genre: Adventure, Indie

Mode(s): Single-player

Developer(s): Playdead

Publisher(s): Playdead

Platform(s): Microsoft Windows

Release date(s): 2 Aug, 2011

PEGI Rating: 12+


LIMBO System Requirements (Windows)


  • OS: Windows XP, Vista, 7
  • Processor: 2 GHz
  • Memory: 512MB
  • Hard Disk Space: 150MB
  • Video Card: 5 years or younger. Integrated graphics and very low budget cards may not work. Shader Model 3.0 required
  • DirectX®: 9.0c


LIMBO PC Download

The essential character in Limbo is an anonymous kid, who stirs amidst a woodland on the “edge of hellfire” (the amusement’s title is taken from the Latin limbus, signifying “edge”). While looking for his missing more youthful sister, he experiences just a couple of human characters who either assault him, flee, or are dead. At a certain point amid his adventure, he experiences a female character, however is kept from contacting her. The woods in the long run offers route to a disintegrating city environment. On consummation of the last perplex, the kid is tossed through a sheet of glass and once again into the timberland. He strolls a short separation until he again experiences a young lady, who, upon his approach, stands up, startled. Now, the diversion unexpectedly closes.

The player controls the kid all through the amusement. As is ordinary of most two-dimensional stage diversions, the kid can run left or right, bounce, climb onto short edges or here and there steps and ropes, and push or draw objects. Limbo is introduced through dull, greyscale design and with moderate surrounding sounds, making a shocking, frequenting environment. The dim visuals likewise conceal various ecological and physical dangers, for example, fatal bear traps on the woods floor, or deadly beasts stowing away in the shadows, for example, a mammoth creepy crawly. Among the perils are shining worms, which join themselves to the kid’s head and constrain him to go in just a single course unless brilliant light interacts with it, which alters the course of the player until it is expelled by static NPCs.

The amusement’s second half components mechanical riddles and traps utilizing hardware, electromagnets, and gravity. Large portions of these traps are not obvious until activated, frequently with lethal results. The player can restart at the last experienced checkpoint, without any cutoff points set on how frequently this can happen. A few traps can be kept away from and utilized later as a part of the diversion; one bear trap is utilized to brace onto a creature’s cadaver, swung from the end of a rope, detaching the body the rope and permitting the branch and rope to withdraw upwards and permit the kid to climb onto an edge generally distant. As the player will probably experience various passings before they explain every confound and finish the diversion, the designers call Limbo a “trial and demise” amusement. A few passings are enlivened with pictures of the kid’s dismantling or decapitating, despite the fact that a discretionary gut sift blacks through the screen as opposed to demonstrating these passings. Diversion accomplishments (discretionary in-amusement objectives) incorporate finding shrouded creepy crawly eggs and finishing the diversion with five or less passings.


LIMBO Screenshots

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